Product updates
OhHell.app is actively maintained — new features, rules, and fixes ship regularly. Here's a plain-language look at what's changed below.
In active development
Highlights of what's landed most recently (as of ):
- Bots now play on the same Elo ladder as humans, calibrating their true strength over time.
- Installable PWA with an offline screen and a refreshed, cohesive icon set.
- Shareable, spoiler-free result cards (Wordle-style) with per-result Open Graph images.
- A run of SEO and E-E-A-T improvements: prerendered pages, real 404s, named authorship, and richer structured data.
- Trick-area animations: cards slide in from each player's direction and sweep into a pile when a trick is won.
- Reconnect window widened so briefly stepping away no longer forces a full page reload.
Release history
0.3.0
Quick Play matchmaking and the first content and rules pass.
- Quick Play: one-click matchmaking into a 4-player game, with bots filling empty seats.
- Auto-advance between hands in public games — no more "Next Hand" button.
- Rules, Glossary, Terms, and Privacy pages, plus the site footer.
- First-trick trump-lead restriction and the throw-to-center trick animation.
0.2.0
In-process architecture, durable rooms, and a deployment pipeline.
- Components call RoomService directly in-process instead of opening outbound SignalR connections.
- LiteDB room persistence with recovery on startup.
- GitHub Actions build-and-deploy pipeline behind Cloudflare.
- Ten correctness fixes from a code audit, including two critical kick-handling bugs.
0.1.0
The first playable release.
- Core engine: dealing, bidding, trick play, scoring, and hand schedules.
- Private games with six-character room codes and the Screw the Dealer rule.
- In-room chat, a between-rounds score table, and a game-over standings screen.